Top-order batter
Innings: 52 off 38 balls, 4 fours, 3 sixes. Fielding: 1 catch.
Points: 52 runs (+52), four 4s (+16), three 6s (+18), strike-rate bonus over 130 (+4), catch (+8). = 98 base. With captain multiplier (2×): 196.
A reference table for the scoring components used in fantasy cricket contests, plus a worked example for each role. Use this before locking your captain — always confirm the current values inside the official app's rules tab.
Most fantasy cricket scoring systems share the same backbone — run points, boundary bonus, wicket points, catch points and a captain multiplier. Where they differ is in the strike-rate bonus thresholds, the economy thresholds for bowlers, and the value of a stumping. Confirm the current values inside the official app before lock-in.
| Action | Typical points | Format-specific note |
|---|---|---|
| Run scored | +1 per run | Common across T20 / ODI / Test |
| Boundary (4) | +4 bonus | Stacks on top of run value |
| Six | +6 bonus | Stacks on top of run value |
| Strike rate bonus | +4 to +8 | Triggers at 130/150+ in T20 |
| Wicket (bowler) | +25 | Bowled / LBW may carry +8 bonus |
| Maiden over | +4 to +8 | Only counts in limited-overs formats |
| Economy bonus | +4 to +8 | Triggers under 5 / 6 runs per over |
| Catch | +8 | Some contests award +12 for spectacular catches |
| Stumping | +12 | Wicketkeeper only |
| Run out (direct) | +12 | Catch + throw combination usually +8 / +4 |
| Duck (top-order batter) | −2 to −3 | Sometimes zero for lower order |
| Captain multiplier | 2× | Vice-captain commonly 1.5× |
Values shown are typical across major Indian fantasy platforms. Always confirm inside the official app's rules tab before lock-in.
The same match produces very different fantasy scores for each role. Walk through one batter, one bowler and one all-rounder to see how the points stack up.
Innings: 52 off 38 balls, 4 fours, 3 sixes. Fielding: 1 catch.
Points: 52 runs (+52), four 4s (+16), three 6s (+18), strike-rate bonus over 130 (+4), catch (+8). = 98 base. With captain multiplier (2×): 196.
Figures: 3/24 in 4 overs, 1 maiden. Batting: 12 off 8 balls.
Points: 3 wickets (+75), 1 maiden (+4), economy bonus (+4), 12 runs (+12). = 95 base. With captain multiplier (2×): 190.
Figures: 2/30, batting: 28 off 18 with 2 sixes, 1 catch.
Points: 2 wickets (+50), 28 runs (+28), two 6s (+12), catch (+8). = 98 base. With captain multiplier (2×): 196.
These are illustrative numbers built from typical scoring values — they are not a guarantee of any specific match outcome. Always confirm current scoring rules inside the official app before assembling a team.
The captain receives the player's raw score multiplied by the captain multiplier — commonly 2×. Vice-captain receives the same treatment with a smaller multiplier (commonly 1.5×). If your captain is ruled out before toss, your vice-captain becomes captain; if the vice-captain is also out, the multiplier is lost.
Pick a backup captain in your head before toss. The decision you make an hour before the toss is the one that wins or loses the contest — the original lock-in decision only matters if no late change hits.

Most platforms apply small deductions for ducks, very slow strike rates, and very expensive bowling spells. They are not headline-grabbing but they decide tight contests.
Top-order batter ducks in limited-overs formats usually cost 2–3 points. Lower-order ducks sometimes cost less or nothing — check the rules.
In some T20 formats, scoring under 50 runs at a strike rate below a threshold (commonly 50) costs the player 2–3 points. Below 30 can cost more.
Bowling above an economy threshold (commonly 11 in T20) costs 2–3 points. Bowlers who go for 12+ can lose the bonus they would otherwise have earned.
The scoring backbone is shared, but the bonus thresholds change. A 130 strike rate is excellent in T20, average in ODI, and meaningless in Test. Use the format-appropriate reference inside the app before locking your captain.
Short, plain-language answers to the questions that show up most often on this topic.
Inside the official app, open any contest and tap the Rules or Scoring tab. The values used in that contest are listed there, including the captain multiplier and any bonus thresholds.
Yes. The captain multiplier is applied to the final point total, after all bonuses and deductions. A captain who scores 95 base with a 2× multiplier delivers 190.
The vice-captain becomes captain and the multiplier transfers. If both are scratched out, the multiplier is lost and your team plays without the bonus.
Some contests run their own modified scoring — for example, a higher captain multiplier or a different bonus threshold. Always read the rules tab of the specific contest you are entering.
Other editorial pages that share the same research framework.