
A Journey Through Fantasy Cricket in India
Cricket is more than just a game in India—it's an emotion, a celebration, and a unifying force. The rise of fantasy cricket has added an exciting twist to this obsession, allowing fans to be more than just spectators. Over the past few years, fantasy cricket has surged in popularity, becoming a phenomenon in its own right. By the end of 2024, this booming industry is set to cross $3.7 billion, with millions of Indians stepping into the world of fantasy sports. Fantasy cricket apps have redefined how we experience the game, making every match more personal and thrilling.
Dive Into the World of Online Fantasy Cricket
Fantasy cricket lets you channel your passion for the game into something truly interactive. Build your dream team, featuring real-life cricket heroes, and watch as your strategic choices come alive. Don’t just watch the matches—be part of the action! Join a fantasy cricket league, and experience the adrenaline of every six, every wicket, and every nail-biting finish like never before.
What Makes Fantasy Cricket Special?
Fantasy cricket is a game of skill and strategy, where you create a virtual team of real players based on their performance and current form. It’s not just about picking names—it’s about analyzing stats, tracking players’ form, and making smart decisions. Your team competes in live matches, and every run, catch, or wicket from your players earns you points. The goal? Outplay your competitors by selecting the ultimate 11-player squad. For cricket fans in India, FantaFeat stands out as the go-to fantasy cricket platform.
While a bit of luck might give you a slight edge, fantasy cricket is primarily about your cricketing knowledge and analytical skills. The better you understand the game and its players, the more you’ll enjoy the experience—and the greater your chances of success.
Why Play Fantasy Cricket Online?
The fantasy cricket craze in India is unstoppable, and FantaFeat takes it to the next level. What makes this platform so exciting? It’s not just about watching the game—it’s about playing an active role in the action. With FantaFeat, you can handpick your dream team and score big by predicting who’ll perform the best.
Climb the leaderboard, unlock special rewards, and experience the joy of building and leading your team. Download the FantaFeat app today and turn your cricket fever into an unforgettable adventure.
How Does Fantasy Cricket Work on FantaFeat?
Think of fantasy cricket as a virtual version of the game we all love. Every run scored, wicket taken, or six smashed translates into points for your team. The ultimate goal is to collect enough points to secure victory.
The scoring system is straightforward and rewards every impactful moment, from successful stumpings to jaw-dropping catches. Every action matters, so strategize carefully! Want to know more? Check out the Fantasy Points System section for all the details.
Why Choose FantaFeat for Fantasy Cricket?
FantaFeat isn’t just another fantasy cricket app—it’s a gateway to an incredible experience for cricket fans. With FantaFeat, you can participate in formats like T20, ODI, and Test cricket, as well as domestic leagues such as the Indian T20 League and global tournaments like the World Cup. Join a community of over 20 million users and enjoy the ultimate fantasy cricket journey.
Build Your Dream Team
Unleash your inner cricket strategist! Use your knowledge of the game and players to assemble the perfect squad and take your cricketing passion to new heights.
Exciting Rewards Await
Feel the thrill of earning real rewards while enjoying the game you love. Study the fantasy points system to maximize your team’s potential and climb the leaderboard.
Non-Stop Action
With matches and leagues happening around the world, there’s always a game to join. Create teams, compete, and stay in the action 24/7 with FantaFeat.
Top Fantasy Cricket Leagues
FantaFeat offers you the chance to participate in some of the most exciting T20 leagues across the globe. From international tournaments to local events, you’ll always find a league to test your skills.
Steps to Build Your Winning Fantasy Cricket Team
Fantasy cricket is more than just selecting players—it’s about outsmarting your competition. Dive deep into player stats, study the pitch and weather conditions, and make informed decisions to give yourself an edge. Preparation is the key to success!
Don’t forget to choose your captain and vice-captain wisely—they’ll multiply your points (2x for the captain and 1.5x for the vice-captain). Keep an eye on bonus opportunities for standout plays like run-outs and stunning catches.
Once the match concludes, results are announced. If your team tops the leaderboard, you’ll earn rewards that you can withdraw instantly. So gear up, strategize, and enjoy the ultimate cricketing experience with FantaFeat!
Fantasy Cricket Points System
Player Type
Min
Mix
Wicket Keeper - WK
1
4
Batter - BAT
3
6
All Rounder - AR
1
4
Bowler - BWL
3
6
Captain
2x
Vice Captain
1.5x
In Starting 11
+4
* Once 11 players selected, you will have to assign a captain and vice-captain for your team.
* The captain will give you 2x points based on their on-field performance.
* The vice-captain will give you 1.5x points based on their on-field performance.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
30 Run Bonus
+4
Half-century Bonus
+8
Century Bonus
+16
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-2
* A player will get points for century only, no points will be awarded for half-century. Additionally, for T10 matches no points will be awarded for centuries.
* If any runs are scored on an overthrow, the batsman will get points who is on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.
Wicket (Excluding Run Out)
+25
LBW / Bowled Bonus
+8
3 wicket haul Bonus
+4
4 wicket haul Bonus
+8
5 wicket haul Bonus
+16
Maiden over
+12
Catch
+8
3 Catch Bonus
+4
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* In case a run out Involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Below 5 runs per over
+6
Between 5 - 5.99 runs per over
+4
Between 6 - 7 runs per over
+2
Between 10 - 11 runs per over
-2
Between 11.01 - 12 runs per over
-4
Above 12 runs per over
-6
Between 60 - 70 runs per 100 balls
-2
Between 50 - 59.99 runs per 100 balls
-4
Below 50 runs per 100 balls
-6
Between 130 - 150 runs per 100 balls
+2
Between 150.01 - 170 runs per 100 balls
+4
Above 170 runs per 100 balls
+6
* Negative points are only applicable for individual Strike Rates below 70 runs per 100 balls in the case of low batting Strike Rates.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+4
Century Bonus
+8
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-3
* A player will get points for century only, no points will be awarded for half-century. Additionally, for T10 matches no points will be awarded for centuries.
* If any runs are scored on an overthrow, the batsman will get points who is on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.
Wicket (Excluding Run Out)
+25
LBW / Bowled Bonus
+8
4 wicket haul Bonus
+4
5 wicket haul Bonus
+8
Maiden over
+4
Catch
+8
3 Catch Bonus
+4
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* In case a run out Involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Below 2.5 runs per over
+6
Between 2.5 - 3.49 runs per over
+4
Between 3.5 - 4.5 runs per over
+2
Between 7 - 8 runs per over
-2
Between 8.01 - 9 runs per over
-4
Above 9 runs per over
-6
Between 40 - 50 runs per 100 balls
-2
Between 30 - 39.99 runs per 100 balls
-4
Below 30 runs per 100 balls
-6
Between 100 - 120 runs per 100 balls
+2
Between 120.01 - 140 runs per 100 balls
+4
Above 140 runs per 100 balls
+6
* Negative points are only applicable for individual Strike Rates below 50 runs per 100 balls in the case of low batting Strike Rates.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+4
Century Bonus
+8
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-4
* A player will get points for century only, no points will be awarded for half-century. Additionally, for T10 matches no points will be awarded for centuries.
* If any runs are scored on an overthrow, the batsman will get points who is on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.
Wicket (Excluding Run Out)
+16
LBW / Bowled Bonus
+8
4 wicket haul Bonus
+4
5 wicket haul Bonus
+8
Catch
+8
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* In case a run out Involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
30 run Bonus
+5
Half-century Bonus
+10
Century Bonus
+20
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-2
* Any player scoring a century will only get points for the century. No points will be awarded as their 30 run Bonus or Half-century Bonus.
* If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary Bonus points.
Wicket (Excluding Run Out)
+25
LBW / Bowled Bonus
+8
2 wicket haul Bonus
+3
3 wicket haul Bonus
+5
4 wicket haul Bonus
+10
5 wicket haul Bonus
+20
Catch
+8
3 Catch Bonus
+4
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* A direct hit is inflicted by the fielder who is the only one to touch the ball after the batsman faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.
* Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
30 Run Bonus
+8
50 Run Bonus
+16
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-2
* A player will get points for century only, no points will be awarded for half-century. Additionally, for T10 matches no points will be awarded for centuries.
* If any runs are scored on an overthrow, the batsman will get points who is on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.
Wicket (Excluding Run Out)
+25
LBW / Bowled Bonus
+8
2 wicket haul Bonus
+8
3 wicket haul Bonus
+16
Maiden over
+16
Catch
+8
3 catch Bonus
+4
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* In case a run out Involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Below 7 runs per over
+6
Between 7 - 7.99 runs per over
+4
Between 8 - 9 runs per over
+2
Between 14 - 15 runs per over
-2
Between 15.01 - 16 runs per over
-4
Above 16 runs per over
-6
Between 70 - 80 runs per 100 balls
-2
Between 60 - 69.99 runs per 100 balls
-4
Below 60 runs per 100 balls
-6
Between 150 - 170 runs per 100 balls
+2
Between 170.01 - 190 runs per 100 balls
+4
Above 190 runs per 100 balls
+6
* Negative points are only applicable for individual Strike Rates below 80 runs per 100 balls in the case of low batting Strike Rates.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
30 Run Bonus
+8
50 Run Bonus
+16
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-2
* A player will get points for century only, no points will be awarded for half-century. Additionally, for 6ixty matches no points will be awarded for centuries.
* If any runs are scored on an overthrow, the batsman will get points who is on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.
Wicket (Excluding Run Out)
+25
LBW / Bowled Bonus
+8
2 wicket haul Bonus
+8
3 wicket haul Bonus
+16
Maiden over
+16
Catch
+8
3 catch Bonus
+4
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* In case a run out Involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Below 7 runs per over
+6
Between 7 - 7.99 runs per over
+4
Between 8 - 9 runs per over
+2
Between 14 - 15 runs per over
-2
Between 15.01 - 16 runs per over
-4
Above 16 runs per over
-6
Between 70 - 80 runs per 100 balls
-2
Between 60 - 69.99 runs per 100 balls
-4
Below 60 runs per 100 balls
-6
Between 150 - 170 runs per 100 balls
+2
Between 170.01 - 190 runs per 100 balls
+4
Above 190 runs per 100 balls
+6
* Negative points are only applicable for individual Strike Rates below 80 runs per 100 balls in the case of low batting Strike Rates.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+4
Century Bonus
+8
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-3
* A player will get points for century only, no points will be awarded for half-century. Additionally, for 6ixty matches no points will be awarded for centuries.
* If any runs are scored on an overthrow, the batsman will get points who is on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.
Wicket (Excluding Run Out)
+25
4 wicket haul Bonus
+4
5 wicket haul Bonus
+8
Maiden over
+4
Catch
+8
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* In case a run out Involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Below 2.5 runs per over
+6
Between 2.5 - 3.49 runs per over
+4
Between 3.5 - 4.5 runs per over
+2
Between 7 - 8 runs per over
-2
Between 8.01 - 9 runs per over
-4
Above 9 runs per over
-6
Between 50 - 60 runs per 100 balls
-2
Between 40 - 49.99 runs per 100 balls
-4
Below 40 runs per 100 balls
-6
* Negative points are only applicable for individual Strike Rates below 60 runs per 100 balls in the case of low batting Strike Rates.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+8
Century Bonus
+16
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-2
* A player will get points for century only, no points will be awarded for half-century. Additionally, for T10 matches no points will be awarded for centuries.
* If any runs are scored on an overthrow, the batsman will get points who is on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.
Wicket (Excluding Run Out)
+25
4 wicket haul Bonus
+8
5 wicket haul Bonus
+16
Maiden over
+8
Catch
+8
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* In case a run out Involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Below 4 runs per over
+6
Between 4 - 4.99 runs per over
+4
Between 5 - 6 runs per over
+2
Between 9 - 10 runs per over
-2
Between 10.01 - 11 runs per over
-4
Above 11 runs per over
-6
Between 60 - 70 runs per 100 balls
-2
Between 50 - 59.99 runs per 100 balls
-4
Below 50 runs per 100 balls
-6
* Negative points are only applicable for individual Strike Rates below 70 runs per 100 balls in the case of low batting Strike Rates.
* The announced Concussion, COVID-19, X-Factor or Impact Player substitutes will get 0 points for being announced. Out of the announced substitutes, ONLY those that will play will be awarded 4 points in addition to the points for all the contributions they make as per the Fantasy Point System.
* Substitutes apart from Concussion, COVID-19, X-Factor or Impact Player substitutes will not be awarded points for any contribution they make.
* If a player gets replaced by an X-Factor or Impact Player substitute, but later comes back on field, they will get points for their contributions. However, if a player, who was not a part of the announced lineups, comes to the field as a substitute, they will not get points for any of their contributions (except Concussion, COVID-19, X-Factor and Impact Player substitutes).
* A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Fantafeat. However, no points will be attributed to the player in such a situation.
* If a player is announced in the starting eleven of a team but later is unable to start the match, he/she will not score any points. The player who plays as the replacement, however, will earn points for the match (including starting points).
* No points will be awarded for any actions during a Super Over or a Super Five.
* Data is provided by reliable sources and once the match has been marked as completed i.e., winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the match status is 'In progress' or 'Waiting for review'.
* No points will be awarded for Strike rate, Economy rate, or Maidens in ‘The Hundred’.
* As per official sources, runs scored off a ‘Mystery Ball’ will not be credited to the batter’s score and a batter will not get points for runs scored on this delivery for 6ixty.
* As per official sources, runs and wickets scored off a ‘Mystery Ball’ will not be credited to the bowler’s figure and a bowler will not get or lose points for runs scored on this delivery for 6ixty.
6ixt Important:
* Instead of 10 wickets, a team gets all out when they lose 6 wickets.
* A bonus batting power play over if batsmen hit 2 sixes in the first 2 overs.
* Bowlers bowl the first 5 overs from the same end.
Fantasy Cricket Tips & Tricks
- Fantasy cricket challenges your strategic mindset, decision-making skills, and in-depth sports knowledge. Mastering the game requires a mix of smart tactics and intuition. Explore our essential tips to dominate your fantasy cricket experience.
- Stick to matches where you have a good understanding of the teams and players. Always consider the toss outcome and pick only players who are confirmed in the playing XI.
- Analyze pitch conditions, weather reports, average venue scores, and player stats, including their past performances and records against specific opponents.
- The FantaFeat app provides detailed player profiles and stats, helping you make informed decisions when selecting your team.
- Building a winning fantasy team requires a balance between current form and potential. Avoid relying solely on past performances while choosing players.
- Prioritize top-order batters and openers in shorter formats like T10 and T20 since they often score the most points.
- A smart approach is to join multiple contests with different team combinations to maximize your chances of winning.
- While analysis and stats are crucial, don't ignore your instincts. Trust your gut when finalizing your team selection.
- Consider selecting underrated players who are less picked but can deliver standout performances. They are cost-effective and can be game-changers.
- Use expert match predictions to gain insights into upcoming games. Check out blogs with detailed analysis to refine your team-building strategy.
- The more you play, the better you become. Regular gameplay helps you understand the nuances of fantasy cricket. For more expert tips, explore the FantaFeat fantasy cricket section for valuable insights.
FAQs
-
How do I start playing fantasy cricket?
Follow these simple steps to dive into the world of fantasy cricket:
- Download the FantaFeat app from the official website or app store.
- Register or log in using your mobile number.
- Select an upcoming match of your choice.
- Craft your dream team by picking your favorite players.
- Join exciting competitions to showcase your skills.
- Once the match concludes, check your performance and claim your rewards!
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How does fantasy cricket function?
Building a winning fantasy team requires strategy and insight. On FantaFeat, users can access detailed sports data to make well-informed decisions, leveraging insights about players and teams to gain the upper hand in fantasy cricket.
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How can I earn rewards in fantasy cricket?
FantaFeat allows you to participate in daily fantasy cricket matches and win amazing rewards. Many of our players have shared their success stories, where their carefully crafted teams brought them prizes ranging from thousands to lakhs of rupees.
Mega leagues often feature significant prize pools, especially for high-profile matches. Popular games involving Team India typically offer larger rewards and first-place prizes.
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How do I choose the best players for my fantasy team?
Analyze pitch conditions and the toss outcome. Pick players from the confirmed starting XI. If the pitch favors batting, prioritize top-order batters. If it’s a bowler-friendly pitch, add more bowlers to your team. Research player form, past performances, and head-to-head records for the best results.
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What makes FantaFeat the ultimate fantasy cricket platform?
FantaFeat is redefining the fantasy sports experience with its cutting-edge features and seamless gameplay. Here’s what makes it stand out:
Challenge yourself against cricket stars like Krishna Prasiddh, making the competition even more exciting.
Enjoy a lightning-fast and user-friendly app designed for quick and hassle-free gameplay.
Experience intuitive navigation through FantaFeat’s sleek and simple dashboard.
Play fantasy cricket anytime, anywhere. Whether it’s midnight or early morning, FantaFeat keeps you entertained around the clock.
Take advantage of exclusive rewards, bonuses, and frequent offers to make your journey even more thrilling!